|Aeronautica Imperialis||Batman Miniature Game||Blood Bowl||Bushido||Dust Tactics/Warfare|
|Flames of War||Flames of War (OLD)||Hordes||Infinity||Malifaux|
|Mantic Games||Marvel Universe Miniature Game||Middle-Earth||Necromunda||Runewars Miniatures Game|
|Spartan Games||Star Wars X-Wing||Tanks||The Hobbit||The Horus Heresy Adeptus Titanicus|
|The Lord of the Rings||Warcry||Warhammer 40,000||Warhammer 40,000 Apocalypse||Warhammer 40,000 Kill Team|
|Warhammer Age of Sigmar||Warhammer Fantasy||Warhammer Quest: Blackstone Fortress||Warhammer Underworlds||Warmachine|
Among the war-embattled croaks driven to western Immoren, being a leader can be a burden. Underchief Mire competes with his oversized brother to earn the right to succeed their father, the aging chief of their displaced tribe. In this contest, Mire has a unique advantage, having formed mystical bonds with beasts of the marshes, including several fetid swamp trolls. Caustic mists rise at Mire’s command to melt the flesh from his foes, and the croak warlock can walk unharmed amid these vapors, hiding from sight before retaliating. He has earned a place of respect among the wilderness peoples for his cunning and his courage, staying neutral in their conflicts.